Polys - Who's counting? Me.
OK, things are looking good, I'm cleaning up my model, reducing edge loops and vertices, fixing all 3 and 5 sided faces. I had the choice between going back to my low poly, but I think I prefer to clean up this version I have now. At least I know what I have and like it. I'll keep track of the poly count and see how low I can go. It's still a simple model and renders quickly - just need to lightened it up.
HUGE thanks to Aaron who pointed out a great flamingo MOV on the Apple site. It inspired several things that I think will enhance my project.
1. Flamingos move their heads side to side in quick movements, so that's a must. They also like to move together (as seen in Fantasia 2000) So I want Rosa to stand next to her "group" like it's perfectly normal. Maybe try to take a few baby steps to the left and then move right back. I think it would make a wonderful pause in the action.
2. GREAT flight sequence where they run while flapping until they're airborn. Perfect, exactly what I need. Frame by frame. Just right for running over the tree tops and wall.
3. the eyes. I really like the small eyes. Much thinking and modeling will have to take place. They're also on the side of their heads (typical of birds) and that's why they have that side to side motion. They have to be larger than real life, but not the googlie eyes I stuck together.
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