Monday, November 06, 2006

Modeling - Reducing edges and vertices

I reduced the vertices by half. Still a lot of work to go, but you can see where I've removed edges, etc.




I need to even out the edges and match up above and below the wing as well as above and below the beak. I fixed most 3 & 5 sided polys but I think I can edit/delete most to be regular 4 sided insted of the diamond shaped ones.

I also ran into trouble with the tail, behind the head, the tip of the beak and the mouthbag because these were based on cylinders and spheres and they seem to want to converge to a single point whenever I mirror geometry. By cuting out large chunks, I've been able to repair most sections. I'm still pleased with the shape and volume but I don't think it's a "good model" yet. Where it's pared down to the only the necessary.

Rig testing next week.

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