And THIS off of Jonhandhisdog where someone asked the magic question:
How do you rig a Long Neck? (bless this person). And who should answer?
Stephen Mann - I'm asuming it's the same Mr. Mann. So THANKS for this rigging advice!!!!!
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from my experience I create a stretchy spine similar to that of JS or SuperToon series.
number of controls depends on length of neck
4 -5 prob the most youll ever have. just make sure you can straighten the neck , as well as put it into most of the positions you need.
for the head, I find that putting the contro at the basal scull connection is the best point to place the pivot.
then orient constraint a group above that head control to "world" and to "local" local gets grouped under the neck chain, and world gets grouped under the TOP node of the character. ( placement node)
then just blend betwixt the two for local space and world space ( i genereally find I'll set it for a paticular animation, but dont do too much switching in mid animation)
hope that helps.
-=s
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