Modeling help needed.
Please let me know what you think of the geometry, particularly the edge loops.
This is the "good side". I went back and forth from poly to SubD and back again and had a lot of clean up to do, especially around the eyes and mouth. I plan on mirroring this side once it's cleaned up.
I added a partial crease around the open beak area and along the edge where the beak meets the face, though you can't see it in this shot. Very subtle.
I'll add a shot of the wings, too. I'd like to get feed back so I can throw in a simple rig. ... which I'll do anyway, but it would be good to catch any obvious glitches first.
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