Wednesday, October 11, 2006

Mixed feelings about class yesterday.

I was hoping to see a few more animatics and some prep work for the Industry Review next week. But after reviewing the schedule, all that's needed is the visual script which were done. I'm hoping the "last minute" and some crunch time will yield more work. I see this as such a great opportunity to get input EARLY to avoid timely/costly changes later on in production. On the other hand, no one seems overly concerned regarding deliverables, so I won't be either. Not a criticism, just my own deadline driven mania.

My goals for the Industry review - continue working on improving the animatic and updating the storyboard, [modeling] work on Rosa's head, beak and eyes, block out the environment with simple models in Maya, and put together a style sheet.

Not quite ready for a shot list, but I do have Word table that lists props, assets, deliverables and status that I'll post as a PDF.

For the following week I'll have a rough draft of my paper. I have it somewhat mapped out in my head and it needs to be put in an outline and fleshed out. Part of my research will be the current trend of "Too Much CG". I simply love the short format and apart from some shining examples like "Toy Story" and "Shrek", I don't see feature length CG films delivering the magic. Same for Children's TV. This will cover the "how would I do things differently" part of my paper.

Here's my HELP LIST and folks I hope will be available to give it:

Modeling - Halbstein 10/24
Textures and Painting - Hosenfield 10/31
Lighting and Rendering - Pomeroy (early November if possible)
Animation - ??? any suggestions? (on-going through Spring semester)

I think this order works well, too. I'd like to get my model as finished as it can be before going for shading and texture help which I think should be in place for lighting and rendering. - David, comments on this workflow?

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