Here's a render to show how the background blends into the Image Plane. This was using David's suggestion of adding a ramp shader to the transparency of the the ground texture. I like the warm light, but have to check the concrete texture on the top portion of the wall.

Here's the QT. I *might* stretch it out to slow it down a bit. Might try a blur but am not sure.
http://d10234246.serv63.ixwebhosting.com/downloads/245_SUM_DeePush.ma.qt
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