Sunday, December 10, 2006

A very different modeling experience with Dee. The flamingo really paved the way with a lot of trial and error. I blocked out the rough pretty quickly, working with a smooth proxy and placed a rig in it much sooner than with Rosa. Just being more familiar with the tools has sped up production and I can recognize problem areas sooner.

I'd like to see more definition in the face, cheeks, eyes and see a little more curve in the body. The feet and legs are a too blocky, but the definition is OK.

One movement I can see using a lot is the "head down tail up" movement so typical in small birds. Head down will translate to "what are you doing?" and tilting back up will lead into the reaction.

I can see animating the legs in a lot of paired movement - hoping instead of walking. The legs are very straight here, but they will be quite bent when hopping around and barely visible when perched on a branch.

I foresee much painting of weights over the holiday break.

With this rough Dee, I'm going to work on a 3D animatic. Just block out the scene and camera angle/move. No character animation or rigging.

I have my shot list that I will type up and post later. This really got me thinking in a non-linear way, where I can concentrate on close-ups and facial expression during some sessions and the wider angle/action shots in another. For the C/U work, I'll render the characters and add the background in AfterEffects.

I'm a little concerned about textures for the characters, but I haven't put much time into that.

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